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The Cartoon Laws of Physics

Law I: Any
body suspended in space will remain in space until made aware of its
situation.

Daffy
Duck steps off a cliff, expecting further pastureland. He
loiters in midair, soliloquizing flippantly, until he chances to
look down. At this point, the familiar principle of 9.8 meters
per second per second takes over. However, he will not
necessarily fall immediately. He may be given the chance to run
(on air) back toward the precipice before he begins to
accelerate downwards. He usually cannot run fast enough, and
starts to fall JUST before his arms can reach the edge.
Nor does he necessarily
always accelerate at 9.8 meters per second per second, but often
reaches a high velocity instantaneously. Also, this high
velocity causes tidal forces such that his arm stretches (while
the rest of him falls) long enough to wave bye-bye.
Law II: Any body in motion will
tend to remain in motion until solid matter intervenes suddenly.
Whether shot from a cannon or in hot pursuit on foot, cartoon
characters are so absolute in their momentum that only a
telephone pole or an outside boulder retards their forward
motion absolutely. Sir Isaac Newton called this sudden
termination of motion the stooge's surcease.
Law III:
Any body passing through solid matter will leave a perforation
conforming to its perimeter.
Also
called the silhouette of passage, this phenomenon is the
specialty of victims of directed-pressure explosions and of
reckless cowards who are so eager to escape that they exit
directly through the wall of a house, leaving a
cookie-cutout-perfect hole. The threat of skunks or matrimony
often catalyzes this reaction.
Law IV:
The time required for an object to fall twenty stories is greater
than or equal to the time it takes for whoever knocked it off the
ledge to spiral down 20 flights to attempt to capture it unbroken.
Such
an object is inevitably priceless; thus the attempt to capture
it will be inevitably unsuccessful.
Law V:
All principles of gravity are negated by fear.
Psychic forces are sufficient in most bodies for a shock to
propel them directly away from the earth's surface. A spooky
noise or an adversary's signature sound will induce motion
upward, usually to the cradle of a chandelier, a treetop, or the
crest of a flagpole. A character's feet when running or the
wheels of a speeding auto need never touch the ground,
especially when in flight.
Law VI:
As speed increases, objects can be in several places at once.
This
is particularly true of tooth-and-claw fights, in which a
character's head may be glimpsed emerging from the cloud of
altercation at several places simultaneously. This effect is
common as well among bodies that are spinning or being
throttled. Only at manic high speeds, the wacky guy may ricochet
off walls to achieve the velocity required.
Law VII:
Certain bodies can pass through solid walls painted as tunnel
entrances; others cannot.
This
trompe l'oeil inconsistency has baffled
generations, but at least it is known that whoever paints an
entrance on a wall's surface to trick an opponent will be unable
to pursue him into this theoretical space. The painter is
flattened against the wall when he attempts to follow into the
painting. This is ultimately a problem of art, not of science.
Corollary:
Portable holes work.
Law
VIII: Any violent rearrangement of feline matter is impermanent.
Cartoon cats posses even more deaths than the traditional nine
lives might comfortably afford. They can be decimated, spliced,
splayed, accordion-pleated, spindled, or disassembled, but they
cannot be destroyed. After a few moments of blinking self-pity,
they re-inflate, elongate, snap back, or solidify.
Corollary:
A cat will assume the shape of its container.
Law IX:
Everything falls faster than an anvil.
Law X: For
every vengeance there is an equal and opposite re-vengeance.
This
is the one law of animated cartoon motion that also applies to
the physical world at large. For that reason, we need the relief
of watching it happen to a duck instead.
Amendments to the Laws
A) A
sharp object will always propel a character upward.
When
poked (usually in the buttocks) with a sharp object (usually a
pin), a character will defy gravity by shooting straight up,
with great velocity.
B) The
laws of object permanence are nullified for cool characters.
Characters who are intended to be "cool" can make previously
nonexistent objects appear from behind their backs at will. For
instance, the Road Runner can materialize signs to express
himself without speaking.
C)
Explosive weapons cannot cause fatal injuries.
They
merely turn the character black and smoky. It appears that the
clothing of the character absorbs the full force of the
explosion, protecting the body inside. This results in shredding
and tearing of the character's clothing.
D)
Gravity is transmitted by slow-moving waves of large wavelengths.
Their
operation can be witnessed by observing the behavior of a canine
suspended over large vertical drop. Its feet will begin to fall
first, causing its legs to stretch. As the wave reaches its
torso, that part will begin to fall, causing neck to stretch. As
the head begins to fall, tension released and the canine will
resume its regular proportions until such time it strikes the
ground.
E)
Dynamite is spontaneously generated in "C-Space" (spaces in which
cartoon laws hold).
The
process is analogous to steady-state theories of the universe,
which postulated that the tension involved in maintaining a
space would cause the creation of hydrogen from nothing.
Dynamite quanta are quite large (stick sized) and unstable
(lit). Such quanta are attracted to physic forces generated by
feeling of distress in "cool" characters (see Amendment B, which
may be a special case of this law) who are able to used said
quanta to their advantage. One may imagine C-spaces where all
matter and energy result from primal masses of dynamite
exploding. A big bang indeed.
F) Any
bag, sack, purse, etc. possessed by a cool character is a tesseract.
Any
number of objects of any size may be placed in it or removed
from it with no change in its outer dimensions.
G)
Characters can spin around and change into any set of clothes
appropriate to the situation.
H) Rabbits
can dig a burrow from here to there in less than 20 seconds and
emerge spotlessly clean.
I)
Movements are accompanied by funny sound effects.
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