MOUSE TRAP CARS
 

 


  • INTRODUCTION

You will build an originally designed vehicle powered solely by the energy of one standard-sized mousetrap.

A very popular method of propulsion is to tie one end of a string to the arm (or an extended lever arm) on the mousetrap and the other end to the axle. By winding the string around the axle, the mousetrap's spring, when released, pulls on the string causing the wheels to turn and thus making the car move (there are, however, other creative ways to convey power from the mousetrap to the car).

                   Quick Time            Windows Media
Car  1:     Quick Time .mov file      Windows Media .avi file
Car 2:     Quick Time .mov file      Windows Media .avi file
Car 3:     Quick Time .mov file      Windows Media .avi file
Car 4:     Quick Time .mov file      Windows Media .avi file
 
  • OBJECTIVES

The objective of this project is to...
a) design a mousetrap car that will travel a maximum DISPLACEMENT and
b) demonstrate an understanding of the physics principles incorporated in your design (in a report).

The project consists of 5 phases:

  • Mousetrap Car Design
  • Procurement of parts - Pass CHECKPOINT 1
  • Mousetrap Car Construction - Pass CHECKPOINT 2
  • Mousetrap Car Performance Evaluation - Race day.
  • Mousetrap Car Physics Analysis (Report)

All designs must follow the DESIGN INSTRUCTIONS.

  • DESIGN INSTRUCTIONS 

1. The vehicle must be powered by a single “Victor” or "Tomcat" brand mousetrap or equivalent (no rat traps allowed). You are not allowed to "heat treat" the spring to enhance tensile strength.

2. You have complete design freedom concerning vehicle size, vehicle weight, and materials used (except for the mouse trap "engine").

3. CAR-KITS PURCHASED AT A HOBBY STORE OR ON-LINE ARE ABSOLUTELY PROHIBITED. The intent of this project is for you to research, design, and build your own car from "scratch" i.e. from individual components you have purchased, already have on hand at home or made. Please be aware that I am confident in my ability to identify purchased kits. Parts from toys (Example: tires from models, K'NEX parts, Erector Set parts, etc) are allowed if prior approved either before or at checkpoint 1.

4. You will not be permitted to "push start" your vehicle i.e. upon release, your vehicle must start moving on its own.

5. Only final displacement will be measured; "total distance traveled " does not count (i.e. the straighter the travel line, the better your grade will be).

6. Displacement will be measured from the starting line position to the front-most part of the vehicle at its final resting point.

7. Your goal is 10 meters or more. All cars must achieve a minimum of 3 meters displacement. Please examine the grading rubric (see link below); car performance is a major part of your project grade so test your design, make improvements and then test some more!

  • PHYSICS ANALYSIS OF YOUR PROJECT    
Answer the following questions completely (include formulas and/or calculations where appropriate). Your answers may be written or typed.
 
1. What are the two types of friction that affect the performance of your vehicle?
2. What problems related to friction did you encounter and how did you solve them?
3. What factors did you take into account to decide the number of wheels you chose in your design?
4. What kind of wheels did you use in each axle? What is the effect of using large or small wheels?
5. Explain how Newton's first, second and third  laws apply to the performance of your vehicle.
6. Discuss the effect of the length of the lever arm in the pulling force of your vehicle.
7. How is the balance of a wheel, around its center, related to the vehicle’s performance?
8. How does the distribution of weight of the vehicle affect the traction of the wheels?
9. Discuss the major problems encountered in the performance of your vehicle and what did you do to solve them.

NOTE: Your report is due the same day as your car.

  • DUE DATES AND CHECKPOINTS

There are 2 progress CHECK-POINTS.

CHECK-POINT 1: (4th week into your project)
 You must have completed your finalized design and gathered/purchased all component parts and materials for assembly. You must bring in all component car parts to school for approval.... be prepared to answer any construction questions presented to you (after examining your materials, I might ask questions that pertain to your car design... make sure you can explain what you are going to do with all the parts and construction materials and how your design works). Some car construction may have begun at this point.
 
CHECK-POINT 2: (6th week into your project)
You must provide proof of construction progress on your project... you will bring to class either your partially finished car or your finished car for approval. Finished cars can be tested and modified if necessary for performance improvement. Modifications can be made as often as desired up to the day the project is due.

Check your class calendars for project due date and checkpoint dates.

I can assure your grade is directly proportional to the time you spend on this project. It is extremely difficult to earn a "C" or better without adequate research, design, testing and redesign. A large portion of your grade depends on your car's performance; make sure your car will perform when the time comes. That means design it, build it, test it, re-design, re-test it and repeat this process as many times as necessary to achieve your goals.... I have given you ample time to accomplish your project goals... don't procrastinate if you want a good grade!

  • REFERENCE SITE:

How to build mouse trap cars



CAUTION: The car below is an example of a purchased car
kit from a hobby store and is absolutely prohibited! There
are several models available locally (example: Hobby Lobby)
and from many sources on the web; they all are prohibited.

 

HOME

Copyright © Mr. Peppercorn 2009-2010